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・ The Little Match Girl Passion
・ The Little Match Seller
・ The Little Matchgirl (2006 film)
・ The Little Mermaid
・ The Little Mermaid (1968 film)
・ The Little Mermaid (1976 Czech film)
・ The Little Mermaid (1976 Russian film)
・ The Little Mermaid (1989 film)
・ The Little Mermaid (1992 film)
・ The Little Mermaid (disambiguation)
・ The Little Mermaid (Disney franchise)
・ The Little Mermaid (musical)
・ The Little Mermaid (soundtrack)
・ The Little Mermaid (statue)
・ The Little Mermaid (TV series)
The Little Mermaid (video game)
・ The Little Minister
・ The Little Minister (1915 film)
・ The Little Minister (1921 film)
・ The Little Minister (1922 film)
・ The Little Minister (disambiguation)
・ The Little Mother
・ The Little Movement
・ The Little Museum of Dublin
・ The Little Napoleon
・ The Little Nugget
・ The Little Nyonya
・ The Little Office of the Immaculate Conception
・ The Little Old Lady from Pasadena
・ The Little Old Log Cabin In The Lane


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The Little Mermaid (video game) : ウィキペディア英語版
The Little Mermaid (video game)

|genre = Action
|modes = Single-player
}}
''The Little Mermaid'' is an action game developed by Capcom for the NES and Game Boy. It is a single player side-scrolling action game where you control Ariel on a quest to defeat the evil Ursula, the sea witch.
==Gameplay==
The game begins underwater, where Ariel can shoot bubbles to trap her foes and throw them. She can also dig through sand to find treasure and pick up sea shells to break open treasure chests. Treasure chests contain power-ups to increase her bubbles' power and range. Ariel can collect icons scattered throughout the levels to restore health, gain extra lives, or increase the range/power of her bubbles.〔http://www.mobygames.com/game/disneys-the-little-mermaid The Little Mermaid (NES game)〕 The gameplay is similar to other Capcom games such as ''Chip 'n Dale Rescue Rangers'' and ''DuckTales''.
When a stage begins, Ariel descends from the top of the screen to the recommended starting point in the NES version, but just starts out in the recommended position in the Game Boy version. The featured SFX are different in both versions. The start of the stage's BGM can be heard only once in the NES version; although the whole BGM can be repeated in the Game Boy version. The stage backgrounds were more restricted in the Game Boy version than in the NES version. When you lose a heart, the heart turns into a heart frame in the NES version, but disappears in the Game Boy version. The key scales of the Boss BGM are different in both versions. The BGM speed in the NES version is much faster than in the Game Boy version.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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